⸸ NEPENTHE
carrd template inspired by isaworks
⸸ NEPENTHE
a darker and luxurious gelmorran fight club. —
dynamis - rafflesia - empyreum - w▮▮ - p▮▮ —
carrd template inspired by isaworks
⛧ . DOCTRINE ,
do you believe you're being watched — if so, you would be right. have care.
RULE ONE ⸸
CONTENT We cannot stress enough that there will be much darker themes and topics of the following: ritualism, blood, death, magic, sex, gore just to name a few. This will be a venue targeted towards the 21+ crowd. That being said, do not be blatantly NSFW in the public space, you may do so in /tells or in a party.
RULE TWO ⸸
RESPECT Any bigotry is not to be tolerated and consent amongst all parties is not a suggestion. It is a requirement. To respect your fellow roleplayers is to communicate, to check-in and interact without judgement. If someone tells you to stop doing something, it is in your best interest to stop, pause and check in. Failure to do so will result in a ban from the premises.
RULE THREE ⸸
CHAT USAGE Venue announcements will be displayed as /shout
while fights will be displayed as /yell
. If you are a venue-goer and not a staff member or fighting, do not use these two categorizations. It will end up confusing for everyone else.
RULE FOUR ⸸
SERVICE Any staff member may deny service for any reason whatsoever. Do remember that behind the character is an actual person and if they feel uncomfortable for any reason, they may choose to stop interacting.
⛧ . LORE ,
how has this happened — the underdark doesn't like the surface. . .
⸸ FOLLOW THE PURPLE FLORA DOWN...
BENEATH the illustrious halls and walls of Ishgard's most wealthy lies catacombs upon catacombs of hidden magic and eldritch secrets within the depths. the walls breathe. the building reacts. the nameless one is merely the heart, the brain, the fangs. when one walks in, the air is heavy, the aether is dense, chills run up spines. it's easy to tell that this place is hostile, but never without reason. if the building could eat one whole, it might, provided the blood shed is tempting enough.nepenthe only serves to be a conduit to the strange occurrences dormant and waiting for one to sink deeper. this piece of the underdark is reigned by unknown forces, the aether runs thick and to those accustomed to the surface, there is only a distinct feeling of pure and utter dread that sinks in the longer one stays. to others, it's peace. to the silent order, it's all they know.this place is a bridge. from the underdark to the surface. if one needs something or someone to be hunted, come find the nameless. if one needs alchemical or ritualistic assistance, find the oracle. if one's mere curiosity takes them here, perhaps its best to request the presence of someone within the silent order but careful; do not sink too deep, lest one be caught in the web.
⸸ IC RULESET
what is spoken and done in nepenthe must stay in nepenthe.
the walls breathe. the statues have eyes. don't bring attention to it.
respect the nameless and oracle.
handle your fights on the bloodstone if you must have them.
dress appropriately. whether that is formal attire or armor is dependent on if you are fighting or not.
lay a hand on the staff or, thal forbid, the nameless or oracle and the building will see to it personally that you do not have hands.
unwarranted violence is unacceptable. one is able to be classy and brutal. act accordingly.
⛧ . FIGHTS ,
brutality is rewarded. — you know what you signed up for, cry little. . .
⸸ FIGHT RULES
grindstone ruleset. first to three wins.
adhere to the rules of the match type.
nepenthe has a 'killing blow' mechanic only available in elysian matches. if the final hit the attacker needs to win rolled is 975 - 999, the attacker has effectively killed their opponent. the only time this is not applicable is if both parties have discussed beforehand that one of them is to die.
each person in the ring must make their limits apparent to the announcer and their opponent. these limits are typically more specific than the match type. for example: you are doing a styx match but you do not want your arm lopped off or your eyes gouged out.
the ring has an aetheric ward from letting magic get out, go wild.
all magic is permissible within styx and elysian fights. this includes void magic, blood magic and any other forms. this is superseded only by limits set by the fighters.
fighters must use /yell for their posts.
if one gets on the bloodstone and ignores a limit that was spoken, they are punished heavily. an eye for an eye.
⸸ SINK INTO THE UNDERDARK
NEPENTHE is unique in the sense of what is allowed on the bloodstone and how the building reacts to fighting. A haven for those who found their comfort and home in the Underdark of Gelmorra, the establishment stays true to the ideals by allowing maiming, dismemberment and killing; if both parties are accepting of it. For that aspect, we have four types of matches that could occur.
mourner ; a fight with only fists. no magic is permitted during this kind of match. low risk. no maiming, dismemberment or killing.
asphodel ; a fight with weapons. no magic. low to medium risk. no dismemberment or killing.
styx ; a fight with weapons. magic allowed. medium to high risk. no killing allowed.
elysian ; a fight where one can go all out. everything is allowed. high to extremely high risk. resurrection is possible by the nameless.
HERE , death and resurrection have real consequences. One may lose a part of themselves, some part of them may alter. If one would like to participate in an Elysian match, do know the risk and do roleplay it out as one sees fit.
See an owner or staff member to sign up for a match and what kind of match one would like to participate in.
⛧ . SILENTS ,
the enigmatic, the strange. — who might you entertain. . .
what is he but a beast of creation? he does not look like a beast. look beyond. beyond what? beyond the facade of a gentleman. i -- i don't see it. what is there to see? that is my point, child. he is incomprehensible. who is he? everyone that knows is with the gods. there is no harm in asking, right? he will tell you the same thing he tells everyone else. which is? to choose a name for him.
sometimes i hear screaming in the night. ah, yes. the one plagued with visions. how do you mean? he bears a gift that the gods rarely give. he is chosen, then. at a great sacrifice. he is revered. like an effigy. how do you all know these visions are even real? quiet, child. he sees better than even i. ... i have watched how he writhes in pain, how he screams and screams until it is nothing more than a whimper. all from a touch. i see. to touch him is to be blessed, know that.
the oracle has a shadow. no, the oracle has two more eyes and a way to touch. is she not a shadow? she is more than that. all shadows do is mimic, child. she's important. more than you truly believe. sometimes i have to talk to her to get to the oracle. she's...unnerving. learn respect. she keeps all that we revere safe. i understand. how did she come to be? some say she came from the sky. some see wings on her. like she was made to soar. no one knows. no. none.
he found a rare tome the other day. he has an unusual quality for finding things of note. i've noticed. it's impressive. perhaps the world is giving him his good fortune after being made into...what he is now. what is he? have you not seen his skin? no, he covers himself. tell me, do you feel tired around him? for prolonged amounts of time, certainly. why do you believe that is? i — i...why would i know that? his skin, child. he absorbs aether like it belongs to him and only him.
he looks like porcelain. most you find in the dark look like perfect imitations of said dark. what is different? no, he resembles something that isn't quite human. do any of us? plenty. he's just...so singularly minded on his goal. it's unnerving. to be dedicated to a craft is to teeter on the edge of utter insanity. is that truly what it's like? try having an ideal you desperately need to live up to. that you need to embody. put that into action. as you wish, then.